zigzagzigal's guides. Note: This guide only covers content released prior to the Rise and Fall expansion. zigzagzigal's guides

 
 Note: This guide only covers content released prior to the Rise and Fall expansionzigzagzigal's guides  Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal

Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. Introduction. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Rise and Fall Expansion. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. Zigzagzigal's Guides - Sweden (GS) Link to the guide here. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. These guides are no longer updated. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Aiding you in your endeavour is quite possibly the game's strongest economy. Zigzagzigal's Guides - France (GS) Von Zigzagzigal. This guide is divided into multiple sections explaining how best to use and play against this specific civ. As an example, Stirrups now takes longer to research. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. First, the gold bonus and the unique unit. This guide explains the basics of each civ in the game, including: The civ's icon. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Here, I detail strategies and counter-strategies for Byzantium. The sea is where we live, where we work, where we conquer. All base game civs, yes. On smaller map sizes, culture makes a good alternative relying on wonder construction. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. This guide goes into plenty of detail about Persian strategies, uniques and. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Rise and Fall Expansion. Following this guide requires the Gathering Storm expansion. In the small chance you wanted to know, Zig is a steam user who has a very detailed guide with several recommended approaches for every civ (still not every leader unfortunately). Rise and Fall Expansion. 71 ratings. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Pre-Rise and Fall content packs. The civ's uniques. Here, I detail Arabian strategies and counter-strategies. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. Byzantium's religion supports their armies, and vice versa, allowing their cavalry to rip through city defences and force them into the one true faith. Ethiopia is flexible, defends effectively and scales well with higher difficulties. Always settle on or near rivers if you can as the Khmer, as the rewards are great. Problem is, there seems to be no unifying theme. This makes him an amazing Jack of All Trades, as You can move around troops really fast with the All Road Lead to Rome ability. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Pre-Rise and Fall content packs. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. . Introduction. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. Every civ has interesting lesser-known tricks and features. 210 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion. A very straightforward scientific civ, Korea makes a great introduction to Rise and Fall's mechanics. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Zigzagzigal's Guides - Māori (GS). Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. By Zigzagzigal. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Summary. Achievements Guide - Vanilla Game and DLCs. . Zigzagzigal's Guides - England (GS) + Macedon (GS) + Nubia (GS) + Sumeria (GS) At over 24,000 words, the guide to England is absurdly long - and that's because England's mechanics touch on a lot of different elements in the game. Zigzagzigal's Guides. Content from any DLC pack released between the base game and Rise and Fall is marked as such. The "Other Guides" section of every Vanilla guide has links to every other. The Outline details the mechanics of how the civilization’s unique features work and what their start bias is if they have one. Zigzagzigal's Guide to The Incans (G&K) by Zigzagzigal. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. . Award. Introduction. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. 119 ratings. With an exceptional ability to generate tourism, you'll have one of the best Civs in the game for cultural victories. Here, I detail Polish strategies and counter-strategies. 5 Comments. It further adds +1 Culture if built on Floodplains, +1 Culture with Natural History, and +2 Culture if placed next to a Wonder. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Content from any DLC pack released between the base game and Rise and Fall is marked as such. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. 535K subscribers in the civ community. The Rise and Fall counterpart to this guide may be found here. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Award. Zigzagzigal's Guide to the Inca (BNW) By Zigzagzigal. Per page: 9 18 30. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are. Per page: 9. Immunity to surprise wars always gives you at least five turns warning early in the game, allowing you to focus less on defences and more on expansion. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. This guide has a section for each Civ, divided into tricks, hidden features and clarifications. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. Russia is a great Civ for those who like to build up a strong empire before sending it to war. Following this guide requires the Gathering Storm expansion. Spain carries great power during the Age of Discovery, combining both religious and military strengths. To play as Australia, you must have the Australia Civilization and Scenario Pack. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Since a new expansion just arrived this last week any actual written guide is classified as obsolete. Per page: 9. Award. Introduction. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. These guides are no longer updated. These guides are no longer updated. Following this guide requires the Gathering Storm expansion. . ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Here, I detail Mapuche strategies and counter-strategies. This guide. The guide includes full explanations of Military Engineers and the Power mechanic, as well as a modified. These guides are no longer updated. New Frontier content packs. Following this guide requires the Gathering Storm expansion. Zigzagzigal [author] Oct 20, 2017 @ 3:57pm. 392 ratings. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. . The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). 2. This guide goes into plenty of detail about English strategies, uniques. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. Georgia now receives +50% production towards all wall buildings, including their UB. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. 3. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. . At every point in the game, your first priority with Yongle should be to ensure every city you control reaches ten population as quickly as possible. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Lipstick’s 100% Achievements guide is a well organized, simply structured, and detailed analysis of how to unlock all 250+ achievements, and the best civs to use to. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Our home is one of mountains and plains, of grasslands and deserts, of. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Julius Caesar is coming to Civ 6! In theory, but those policy cards come quite late so it'll mostly be useful after Legions have their key initial impact. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 41 ratings. This guide goes into plenty of detail about Russian strategi. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. 2. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Here, I detail Swedish strategies and counter-strategies. This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Following this guide requires the Gathering Storm expansion. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Gaul overwhelms enemies with sheer numbers of units and can work their way through civics quickly as they train them up. These guides are no longer updated. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. Zigzagzigal's Guides - Portugal (GS) + Arabia (GS) Zigzagzigal's Guides - Byzantium (GS) + Rome (GS) Anglican Buff Idea: High/Low Church Slider. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. A few notes on Gran Colombia from Zigzagzigal's guide that might not be immediately obvious: The ability to promote & move on the same turn applies to Rock Bands and Apostles as well, which is a very handy boost if you're going for a tourism or religious victoryZigzagzigal's Guides - America (GS, all additional content). These guides are no longer updated. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. 2. This guide goes into plenty of detail about Russian strategies, uniques and. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. Pre-Rise and Fall content packs. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Award. Following this guide requires the Gathering Storm expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Introduction. Introduction. Zigzagzigal's Guides - Zulus (GS) by Zigzagzigal. As it stands, the civ has basically all the upside of Mali with none of the. 74 ratings. 181 ratings. Early Game Strategy For Yongle. Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, while their powerful Unique Ability gives them a great degree of flexibility. Following this guide requires the Gathering Storm expansion. Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. Pre-Rise and Fall content packs. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. Note: This guide requires the Rise and Fall expansion. Following this guide requires the Gathering Storm expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Following this guide requires the Gathering Storm expansion. Dec 18, 2016. Following this guide requires the Gathering Storm expansion. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Award. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. 140 ratings. Here, I detail Arabian strategies and counter-strategies. This guide explains the basics of each civ in the game, including: The civ's icon. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. . Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Terminology used in this guide and not in-game is explained here. Hello again! I made a post a bit ago about what civ to try. Pre-Rise and Fall content packs. 58 ratings. Here, I detail Gallic strategies and counter-strategies. The 19 October Autumn Patch has made the following change to this guide: - The new Religious Unity founder belief may help Sumeria to secure more city-state allies. Following this guide requires the Gathering Storm expansion. The "Other Guides" section of every Vanilla guide has links to every other. Introduction. Here, I detail. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. To play as Nubia, you must have the Nubia Civilization and Scenario Pack. 33,480 views. 143 ratings. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. Generally, it's more cost-effective to use Builder charges than Military Engineer charges for them. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. France offers a wonder-heavy route to cultural victory. Terminology used in this guide and not in-game is explained here. . France offers a wonder-heavy route to cultural victory. The Ottomans have advantages in nearly every aspect of warfare. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. by Zigzagzigal. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. . Pre-Rise and Fall content packs. Every civ has interesting lesser-known tricks and features. 238 ratings. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The "Other Guides" section of every Vanilla guide has links to every other. This guide goes into plenty of detail about Assyrian strategies, uniques and how to. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Every civ has interesting lesser-known tricks and features. 76 ratings. Here, I detail Aztec strategies and counter-strategies. They are no longer updated and have not been kept up to date with. . Zigzagzigal's Guide to France (BNW) by Zigzagzigal. Terminology used in this guide and not in-game is explained here. Here, I detail American strategies and counter-strategies - for both personas of Teddy Roosevelt as well as Abraham Lincoln. 187 ratings. The main changes for the Zulus in Gathering Storm are: The addition of the powerful and easy-to-beeline Cuirassier unit works wonderfully with the Zulu ability to form early corps and armies. Introduction. This guide goes in a fair level of detail about uniques, tips and tricks and how to play against them. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. • 2 yr. Here, I detail Dutch strategies and counter-strategies. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. 42 ratings. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. Located around modern-day Tunisia, Carthage. Here, you will learn what sets Russia apart from other nations in. ago. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. YouTube has some good beginner playthroughs where the streamer "over explains" the moves to give beginners advice. Zigzagzigal has been making guides that are as comprehensive as his username is difficult to say the first time. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to the Huns (BNW) Introduction Note: The Huns require the Gods and Kings expansion. 33 ratings. Introduction. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. 138 ratings. . They were made at game release so a few things are outdated, but still excellent for beginners since he explains things quite in depth. These guides are no longer updated. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. . Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. At this point the Steam guides should just have a Zigzagzigal's Guides tab. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. These guides are no longer updated. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. By land or by sea, the Ottomans dominate the renaissance era. 1 . Every civ has interesting lesser-known tricks and features. Most comparable civs wouldn't get general strength bonuses above +5,. Rise and Fall Expansion. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. . This guide goes into plenty of detail about Japanese strategies, uniques and how to play against them. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. Their choice of leader allows them to slow down scientific civs without war, generate lots of tourism early or use their cultural advantages for peaceful conquest! Here, I detail French strategies and counter-strategies - for both of. Award. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Start work on it in as many cities as. Per page: 9. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Indonesia can support a vast empire, colonising and conquering new lands. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. Egypt has three different ways to start, typically leading to a cultural victory in the end. Changes from the 27 July Summer patch affecting Japan: - Electronics Factories, like regular Factories, are now about 10% more expensive. These guides are no longer updated. Here, I detail Georgian strategies and counter-strategies. Award. You get +2 immediately from unlocking Shipbuilding. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. The Nobel Prize in Literature offers additional album sales for Rock Bands as a reward. From my play-testing, Ethiopia is a dominant faith-based civilization, so long as it has access to lots of hills and mountains. It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. The Ottomans have advantages in nearly every aspect of warfare. Zigzagzigal's Guides - Japan (R&F) By Zigzagzigal. Rise and Fall Expansion. 101 ratings. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. start looking up guides, set goals like 4 cities by turn 50. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Introduction. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. Pre-Rise and Fall content packs. Here, I detail Russian strategies and counter. Rise and Fall Expansion. Civilization VI: New Frontier Pass – Byzantium deity guide Who is Basil II? Basil II was the Byzantine Emperor from 976 to 1025 AD. Pre-Rise and Fall content packs. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. Zigzagzigal [author] Given both the age of the original guide, and the variety of changes in Rise and Fall, most of this guide was entirely rewritten. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. By Zigzagzigal. 65 ratings. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail Portuguese strategies and counter-strategies. Here, I detail Nubian strategies and counter-strategies. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Germany. 3. It cannot be built on Snow or Snow Hills, and.